freeware made with SynthEdit
runagate VST plug-ins
runagate VSTs

I've happen to have stumbled across Reed Ghazala's book on circuit bending in my little local library's new book section
recently while in the throes of practicing making VST plug-ins inspired by an offer from the redoubtable maestro of plug-in
making, de la Mancha, during which I've created a fairly large pile of effects which I've shared not because I think they'll be
useful to more than a handful nor that they are particularly "complete" but because they make the sounds I hoped they would
to use in my own music - though not always for the reasons I initially suspected they would.  I sit strangely in the middle of the
world of effects-using musicians (I am a hopeless addict, always have been) and the world of the black art of digital signal
processing.  I know how all of the typical effects work, am aware of the mathematical principals underlying them, and even sit,
rapt, reading the manuals of completely new and totally, giddily genius new kinds of effects like DtBlkFx, Lost Technology,
ariesverb (if you'd like to feel less smart than you do right now, ariesverb v0.4's manual is a must-read).

Oddly, almost instinctively, I've become a sound designer.  The average synth-user thinks of this as someone who makes the
presets they scroll through on their keyboards.  I've belatedly come to realize that I've always been a sound designer,
obsessed with effect processors, playing my horns in places with weird acoustics, trying to jury-rig echoic receptacles to place
my recording microphones in, but completely divorced from the institutional knowledge and expensive gear that until very
recently few had access to.  I never really inquired as to what the knobs I twiddled on the few stomp boxes and cheapo multi-fx
units I've own did, as my ears told me what I needed to know; that and a hours of happy experimentation.  I read the labels
painted or embossed on the hardware units, but I never had the manuals and the manuals for gear I had seen were written in
inscrutable technical hieroglyphics.  The kinds of words not in the dictionary - and this was before the internet.  (Open Office
has just informed me that it doesn't have the word "internet" in it's spell-checker (?!) unless capitalized, and that
"spell-checker" is not, as a dvandva, either but is acceptable hyphenated - an apt demonstration the divorce between technical
jargon and everyday language).

I spent years "scoring" music to have impossible fx-enabled part transitions in multichannel audio before the words
"automation" and "surround sound" would roll off the tongues of musicians from the first hour I read about the internet, 3D
binaural sound enabled by laser-scanned measurements of an individual's pinnae with special headphones, and VR gloves
(an obvious must for anyone meaning to mix in 3D, and also instantly obvious was the fact that this would be an incredible
improvement on the expression pedal (which I thought of as a wah-wah for other fx... in fact I actually phoned ART and Digitech
asking them to start making a 2-expression pedal floor unit again as I'd read that there once was one - somehow the fact that
expression pedals came separately and could be plugged into some of their devices never came up in my oddly innocent and
detailed conversations with their representatives!) as a VR glove potentially had 3 axes of movement and 5 fingers for
controllers, too.  The one I own now, the P5 dataglove, in fact has 11 dimensions of control, brilliantly adding pitch, yaw and
whatever the other turning one is called by sailors and aviators.  It cost me $40, shipped from a kind internet acquaintance in
Canada who discovered he didn't need 2, and that there's no lefty gloves anyways.  $40 for something I distantly hoped would
be consumer tech sometime in my lifetime, and that MRI technicians and other users of tomography still pay one hundred
times as much for for some reason.
So of course I immediately took to scoring parameter automation for plug-in effects and synths - I'd already been writing music
like this for years just in case a touring alien band's UFO crashed nearby.

And, not knowing what in hell a flanger actually did, not knowing the jargon "time domain process" nor what "phase" meant,
much of my sound design was a combination of experimenting and then imagining.  I never did find a way to move those
knobs while my other limbs were otherwise occupied by an instrument, nor did I have buy a Tascam Portastudio cassette
4-track recorder which is not exactly the sort of thing one does post-production processing with, though I was vaguely aware
that people could do such things.  So a large component of my self-training was aleatory - black boxes with unknown
sound-shaping voodoo within which most people seemed curiously reluctant to explore, and even less apt to find the magical
"settings" as I thought of them where the rare but brilliant confluence of parameters made the magic sounds I sought.

So certainly it should come as no surprise to me that when making effects on my own, using SynthEdit, with armloads of 3rd
party modules with scanty documentation which seemingly is perfectly adequate to those who somehow (I literally have no
idea where these mad scientists picked up their esoteric arts) know DSP theory intimately, that I would apply this same
methodology to achieving the sounds I'm after.  Because it is the sounds that I search for, not necessarily the perfectly
thought-through demonstration of my grasp of the underlying principals like some college student trying to please their
professor.

Which brings me to a strange paradox - these people who make the effects and synths I love seem oddly constrained by
certain horizons that I only hazily perceive.  It is astonishingly easy to make a variation of an effect which no one has tried.  And
yet 99% of all the plug-ins are attempts at perfecting some niche of some processor type, say dub delays or RMS
compressors, which implies to me that they think the tools will work for the user in some maximal way.  This, upon a
moment's consideration, is patently untrue.  No matter how good one's tool is, and I am by no means dismissing the need for
quality audio tools, the fact is that there's an astonishing variety of audio material for that tool to encounter out in the wild.  And
the nature of the audio matters a hell of a lot more than the tool that will be processing it in most cases.  That, I suspect, is
where the weird fetish for re-creating niche processors comes from - for niche genres.

Which is all well and good for those cats, but I'm not exactly the type that's going to be re-hashing Buddy Holly or Shaba Ranks
in the near future.  I will, however, plunder every single aesthetic idea I like that I encounter and mix them all up into a
synergistic jumbo.  Genre cross-pollination is even more of a black art, but the music I came up on steeped me in it so I've no
worries there.  Suffice it to say there is as yet no textbook for that.  The complexity of the aesthetic decisions that go into
making many sounds all hang together as though they were always meant to do so is something that can only be taught by
excessive, close listening.

And here lies the crux of the strange silence from the quarters of creative new effects shenanigans - they require new genres
or sound designers to give them a use.  Whole electronic music genres are based on the layperson's unfamiliarity with a new
sound, a new effect - and the person to put it to a fitting use.  Or, like many others who are like me, happened upon an effect
they'd been hoping for all along - and then put it to a use that the creator never intended nor suspected.
The creators of the tools that people like me use are actually, and not surprisingly if you've read this far, not especially good at
designing sounds with their own tools that they know most intimately.  They wear their pointy mad scientist cap, we wear our
crazed artist hat, and we complement one another.  Studying a technical manual on the proper resonance to use on allpass
filters to create a ringing, metallic comb filter isn't exactly the way to learn creative effects manipulation.  They're not mutually
exclusive, exactly, but it's a rare individual in which both skill sets overlap.

Certainly I myself am way further into the mad scientist camp than most of my instrument-playing brethren.  I resisted reading
the Master Acoustician's Handbook and knitted my brow at the mind-bending diagrams of flutter echo and phase cancellation,
mystified that there was a way to navigate the literally infinite complexity of indivisible frequency bands' interactions, and
re-interactions upon multiple echoes, though in the end I ended up learning a lot I've later applied, though nothing like what a
mastering engineer would glean from it.  I don't know what variable sigma nor delta implies in the Wikipedia entries for Fast
Fourier Transformations or Feedback Delay Networks.  I do know that 30 to 35 ms is the barrier between which our
physiological hearing apparatus differentiates an "echo" from a "thickening" of a sound like multi-tracking a vocal part or a
chorus ensemble effect.

Knowing all the science behind DSP will allow you to make a precisely-calibrated and high-quality effect or synthesizer, but it
can never allow you to infer from the underlying play of numbers what it'll sound like.  Some engineering problems are like
that.  You can build a bridge on a page that'll be the same when the construction workers are done with it, but you can't use
materials science to create a new lightweight but nearly-unbreakable building material (yet).  Nor can you exploit the
interesting little aberrations in the emulations of modular software that I so love, the little unintended glitches and weird
flourishes of the never-intended.

And, notably, sound designers like me more often than not end up pointing the way for the more recalcitrant and conservative
musicians on the far end of the spectrum who only adopt the new sounds after the weird and the way-too-high have
habituated the audiences to shocking new aural explosions.  Don't expect me to be knocking out next year's next string of hit
songs.  Being that genres which don't protect their turf tend to get bastardized at an ever-increasing rate nowadays I've got
some sure-fire ways to ensure nothing I'm involved in ever ends up in a car commercial.

All of which boils down to me not being a very good at chasing down bugs in my jury-built software kludges.  I don't care if
certain parameter settings cause the whole thing to stubborns go silent until I restart my DAW.  I move the controls,
experimenting with a fair degree of informed wandering, until the things I want happen, then tweak and tweak until it's just
right.  I manage to bog-down and mess up pretty much every piece of software I play with no matter how well-built, as I use it
in ways very much not intended by the programmers of the plug-ins nor the DAWs hosting them, so it's part of my everyday
music-making experience.  Learn what crashes the software, then only cautiously approach that limit and memorize it...  and
often wistfully wish that the damned thing would let you take it just a couple dozen degrees further...  I even get weirdness to
happen from trance gates and arpeggiators, the lamest of the lame in effects, nearly impossible to use in any context
creatively.

So you can imagine I was heartened by Mr. Ghazala's churlish essays in mucking up sound-making toys.  My half-informed
experiments within the SynthEdit visual software programming environment are not so very different.  If I don't know what
something does, and the volt meter doesn't seem to be very informative, I hook it up to some other part that I know does make
a sound in a way I suspect will make a good noise (a step-sequencer modulated by an LFO which combined modulates
another LFO's frequency which is being phase modulated by the incoming audio all of which is modulating the pitch of an
oscillator which ring modulates the incoming audio, for instance, should give a ring modulated sound with a rhythm from the
step sequencer which is stuttering up in bunches and unfolding into longer, slower patches between syncopated tuples,
burbling away at the ring modulator...) save it as a VST, then go apply it to some bass, some drums, some piano just to see
what happens, then twiddle the knobs.  Very often this results in one of the half-assed plug-ins I link on my site.  And when I
discover that certain controls simply do nothing, or nothing like what I intended, it's pretty hard for me to keep the magic sound
that I now cherish it for but with more straightforward controls that are easier to logically apply - the weirdness is hidden
somewhere in the commingling of informed DSP design, random guesswork wired together  and just plain mistakes!  And
when, applying my ever-increasing knowledge of what one is supposed to do with the modules in SynthEdit, all too often the
magic sounds disappear.  Which kind of person are you - would you scrap it because you can't fully understand it or keep it,
deranged and half-working, for the weird sounds that it makes?

The strange thing is that it's almost impossible for me to share my sound design tricks I pull off with heavily automated chains
of multiple effects - there's no rules of thumb or anything like that, it's heavily dependent upon the source material, even the
tempo or other types of time domain processes going on in a mix, even the stereo width! as the scoring of the automation is
as important as the specific plug-ins being used which don't make anything like the same sounds when their controls are
holding still or in a different sequence or even volume level in the chain, but my VSTs are like crystallized fragments of these
unlikely corners of audio processing condensed down into one function-specific sound module that aren't achievable by other
means.  And knowing that these misbehaving audio toys will find their way to others' bedrooms who have been awaiting
access to alien sounds like I was since my mid teens entirely justifies every effort I can put into my amateur projects.

Here lie pics of the VSTs,
and some demo songs
secret archive

My friend blortblort made a song
using many of my new plug-ins, you
should check it out as both a demo
of these sounds and a funky-ass
song in it's own right - I love it!

Madder Than You on
SoundClick


"
time funnel (cake) download"
runagate's ameteurish freeware VSTs:
New:  Most recently updated VST package all-in-one download

A
fter Jack Dark released the SynthEdit source files of his VSTs my homie C.d.P. released shattersync, a mod of JD's
Shattershot VST.  Here's my homage to Mister Liquid, called Mistress Liquifaction:
Mistress Liquifaction VST & user manual

CombOver VST v0.4 update is a pitch-detection-modulated set of 5 comb filters with a sound reminiscent of my old Narcissus
+ Echo and Dirty Sanchez fx, but actually controllable!  The manual does not reflect this change - ignore the note about the first
slider of the bottom step seq being the only feedback controller, it all works now). A version created in conjunction with de la
Mancha is coming soon!
CombOver v01+ v03 & user manual
CombOver v04 update

An FSU delay with modulation provided by ADSR, envelope follower and zero-crossing detector.  Read the included Read Me
file!
Narcissus + Echo FSU VSTfx

Similar modulation  and VFC capabilities as Narcissus, but harder to control.  Seriously, read the included text file.
Dirty Sanchez FSU VSTfx

Anemic Naif was designed to be an audio-tracking vocoder effect for drums.  A much less primitive circuit bending effect is de
la Mancha's Bent VST
Anemic Naif (de la Mancha mod) VSTfx

This is an update to the original Filter! It now has more stable modulation options.
Quack Smoke Filter v06 VST update & user manual

Here's the alpha version of my FM vocoder FSU effect:
Re-Coder VST and manual download

This one is an effect based on phase modulation, ringmod & pitch-tracking self-modulation:
Turducken VST and manual download

This is an ill-formed phaser, but the spacey depth of phaser is impressive.
Another freeware alpha version.
PhaseRotor VST v03 & presets

Here's an update to RotorPhaser, now alpha version 0.6.  This new version is a very different beast, however!  It also has a
default patchbank & a manual of sorts.
PhaseRotor VST v06 update

Anemic Naïf is now updated to version 1.2.0, and the most substantial change is that it now tracks the pitch of incoming
audio, so feed it melodic audio.
Anemic Naïf v1.2.0 & User Manual

Finally, this download updates Re-Coder, my FSU vocoding effect, to version 0.2  This is effect's sound depends a lot on the
incoming audio it's being fed.
Re-Coder v02 VST & user manual

This is another update, making Turducken version 0.2  which tracks audio better, with an all-new preset bank
Turducken VST v02 & user manual